Whitelisted Server Rules

*DISCLAIMERS*

** RULES ARE SUBJECT TO CHANGE BASED ON MASS DISAPPROVAL OF PLAYER BASE.**

** SERVER RULES OVERRIDE SOP's **

Whitelisted Lakeside Rules

Last updated by Connor Sullivan

Date: 12/04/2017

 

General Rules

  • You must comply with staff in a support case if demanded.
  • Support cases are to be kept private. Failure to do so will result in warning points (Excluding Staff members).
  • Streamers are not to be pulled out of TFR if actively streaming, (Unless you have permission from SMT) If you have valid proof you will get compensation. The streamer will be dealt with later.
  • If you receive or find obscene amounts of money, you must collect evidence of how you got it in case you are flagged up by the anti-cheat.
  • Compensation must be in the form of a video or screenshot evidence (Has to be timestamped or provide proof of Date and Time.)
  • You may not witch hunt people (Get them in trouble just because they got you in trouble) - Staff's discretion.
  • Entering Debug Zone Will not be accepted and will result in points for Fail RP.
  • Do not dupe or exploit. Please report all exploits and bugs to the staff team.
  • Cops and Civilians must have a valid roleplay reason to raid someone's house.
  • Excessive harassment of streamers will result in a 3-day ban. This could be continuously saying their name or follow them around.
  • Racism in-game (Whether within roleplay or not) is never acceptable
  • Going AFK while on as any faction with the purpose of gaining money will result in warning points.
  • Regarding in-game names can we please make sure we have a ' first name' and a 'surname' e.g. 'John Smith' and can we be mature about it and have it realistic. Anybody who is not following this rule will be kicked from the server and asked to change their name.

 

Section 1.1

Random Deathmatch (RDM) and Initiation Rules

    • You may not kill anyone unless valid initiation has been made.
    • Initiation roleplay lasts for 10 minutes; anything over the period will have to be re-initiated.
    • To initiate you must have a visible firearm out, and use it in a threatening manner (You must also have a roleplay reason to initiate)
    • Trash talk does not count as initiation; you must initiate in a proper manner. Although excessive trash talk voids
    • You can only initiate inside a vehicle if you are sitting in a seat in which can fire from, e.g back of the Off-road
    • Sirens do not count as initiation
    • To initiate as a group, you must be wearing the same clothing as your other party members. (I.E, Uniform, Vests and Backpack)
    • You must vocally initiate before causing harm (Tazing) and knocking people out are seen as ways of causing harm. (Collisions do not count)
    • You must give a minimum of 10 seconds for someone to comply with your reasonable demands unless they are clearly not complying with the demands set out to them.
    • If you have previously been killed and revived within a 10 minute period, the previous initiation has ended.
    • When you initiate on the police, it does not mean you initiate on the entire cop force as this is a random deathmatch. The initiation would only be towards the cops involved in the situation or on those that arrive as backup.
    • You are not allowed to initiate on moving vehicles going over 60kmph
    • You may shoot someone that is repeatedly and purposely ramming your vehicle.

Section 1.2

Vehicle Deathmatch (VDM)

  • You may not purposely VDM someone unless they are blocking the road.
  • After running someone over, you must not proceed to rob them or use their unconsciousness to your advantage.
  • D-Sync ramming is not allowed (At your own discretion).

 

Section 1.3

Metagaming/Powergaming

    • You must not use any type of third party communication while in-game (Skype, Steam, etc.)
    • Do not create invisible items such as knives or putting guns to a driver's head while driving. Only use the mechanics that are already in the game, although “seat belts” are permitted if the person is tried up or restrained in a vehicle. (Shackling feet isn’t permitted.
    • You must find out a player's name through RP reasons, not through the keychain method.
    • You must not pretend to lose your car keys if forced to hand them over as this is power gaming.
    • You may not message anyone in TFR with regards to rulebreaking.

Section 1.4

New Life Rule

  • NLR (New Life Rule) means when you die you forget the events what led up to your death.
  • Don’t go back to the place where you died and seek ‘revenge’ on the person who killed you.
  • Both cops and civs man not return to the area they were killed within 10 minutes of dying.
  • Once you've been picked up by a medic, you may not return to combat unless under direct threat. (I.e, someone initiating on you)
  • If you have been picked up by a medic, you can remember your previous life.

Section 1.5

Group Rules

  • There can only be one official leader of a gang
  • You can only patrol with a maximum of 10 people.
  • When you initiate on a group, it does not mean you initiate on every group member as this is a random deathmatch. The initiation would only be towards the group members involved in the situation or on those that arrive as backup
  • The controlling group of a hideout has KOS on anyone with a visible firearm within 100 meters.
  • Gangs may only get involved with cops capturing the hideout if they already control it

 

Section 1.6

Roleplay Rules

    • Never break character: Breaking character will destroy the roleplay for you and everyone else.
    • You can’t use information that you found out of the game without the use of roleplay.
    • You can’t go out of character and tell people they are breaking the rules.(Including “Take you to the gods” or “ Green Grass” etc). Just keep quiet and take it to support.
    • Soundboards are only permitted whilst inside the car.
    • Saying "Is that Initiation" while in a roleplay situation will count as Fail-RP.
    • You must always value your life. If you are out-numbered 2-1 or there is a weapon directly to your head, you must do as the weapon holder says. Unless you have a tactical advantage.
    • You may jump out of an unlocked vehicle unless you are restrained/tied up and your “seat belt” has been put on.
    • You must not purposely bait cops. For example, you must not deliberately drive in and out of the police HQ to have an officer initiate on you. This also means you should not attempt to bait an officer just for the sole reason of wanting to rob them.
    • You may only knockout during a gunfight if you re-initiate by telling the person “to get on the ground”, after doing so you may knock them out.
    • You must have a reason to evade the police. (Illegal weapons, drugs, etc.)
    • You must attempt to roleplay a police traffic stop unless you have a valid reason to evade.
    • You can only knock someone out from behind if you have a visible firearm out. (after initiating)
    • You may not revive someone that you've killed or conspired to kill.
    • You may shoot people they call you out within a firefight, even if they are unarmed.
    • If you purposely run around trolling while in a firefight unarmed, will be classed as no value of life.

Section 1.7

Green Zone Rules

  • No violent crimes may be committed within the green zone (eg. Robbing, Assault, Murder etc)
  • Non-violent crimes are permitted within green zones, although once the crimes are committed the green zone is voided for anyone involved. (eg. Selling Guns, Verbal harassment, Stealing vehicles / equipment etc.)
  • Green zones consist of;
  • - All Police Stations
  • - All hospitals
  • - All spawn zones (Moving from the spawn point voids the green zone)
  • - 15 meters around an ATM (ONLY PHYSICAL ATM MODELS)
  • When police training is going on, the officers involved are in a green zone.
  • The green zone will be voided for someone harassing people.
  • Baiting cops into a green zone will void it, the green zone isn’t a safe haven for crime.
  • Officers are not affected by greenzone rule unless someone has just spawned in.

Section 1.8

Police Rules

  • Officers must try their best to roleplay even when civilians are in jail and must not just restrict them to their cells unless having a good reason.
  • Officers can only restrain civilians if they;
  • - Have their hands on their head
  • - On the floor
  • - If the officer if behind them.
  • - Knocked out or Tazed.
  • You must never issue or sell weapons/items/vehicles to civilians.
  • Police must not close the bank vault until all members of the bank robbery and been killed or restrained.
  • Cops cannot use CPR kits to revive civilians they have killed or been involved in the situation resulting in their death.
  • Police are only allowed to spike strip moving vehicle
  • Police have the authorisation to engage suspicious helicopters/planes flying in restricted airspaces if they are not contactable on air frequency, 60.3.  (DOC, LAKESIDE, ALL PD’S)
  • Cops can CPR former prisoners or people in custody who have been killed at DOC.
  • If Police offers free passage they have to honor it, they cannot begin to shoot after free passage has been given. However, they can chase after the suspects once the hostage has been secured and engage in combat later on in the 10-80. (Both sides must reintiate after free passage has been granted)
  • SWAT, Marshals & NCA are the only departments authorized to raid gang hideout.
  • All other departments may only respond to a gang hideout if there is a panic button.
  • Cops may only contest/capture the hideouts 30mins before and after restart" and "If caught or failed to capture, cops may not re-try to capture for another 45mins.

 

EMS Rules

  • At no point can you claim to a medic that you have double tapped someone. Medics can judge someone whether they can be revived or not.
  • Medics are not to be in possession of a firearm.
  • If the civilian is being sent to prison while in medical custody, you must ask the police officer to escort you to the hospital. (Driving away on purpose will result in points)
  • You must never issue or sell items/vehicles to civilians.
  • Medics are not allowed to kill.
  • Killing LMS medics will result in warning points unless you have warned them off and they are combat reviving.
  • Refusing medical custody when revived by a doctor, is failRP
  • Medics may not revive during combat or 2 minutes after the battle has ended and has been deemed code four by the cops at the situation.
  • Medics are not allowed to enter any rebel capture points that are currently in the process of being captured.

 

Section 1.9

Civilian Rules

  • Civilians may not purposely get into a police chase, as this counts as cop baiting. (This results in points for failure to roleplay)
  • After robbing a person, you must wait 15 minutes before you can rob the same individual again.
  • Stealing LMS vehicles will result in warning points.
  • Robbing LMS is not permitted and will result in warning points.
  • Wearing LMS clothes is not allowed and will result in warning points.
  • You cannot pick up a car with occupants still in it.
  • You cannot use the tow truck to destroy any vehicle.
  • Civilians may NOT use or be in possession of Fire Extinguishers.
  • Civilians are not allowed to wear the Martial Law Uniform in any circumstances
  • You are not allowed to steal SWAT, CRT and Marshal uniforms/vests (Stealing helmets and goggles from them is fine)

 

Section 1.10

Lakeside Valley DOJ Rules

    • The courthouse is declared a green zone as soon as a court case opens.
    • During active court cases, you must always roleplay and listen to the judge, no matter what. (Failure to do so will result in points for FailRP)
    • Officers may meta-game check teamspeak to see if someone is a lawyer or not.

Section 1.11

Combat Logging

    • Logging out during, after or to avoid a combat situation is not acceptable unless you have direct permission from a member of the Senior Management Team.
    • You must wait for the full death timer and respawn before you log off.
    • Only SMT can authorise a combat log.
    • Combat Logging will result in a 24-hour ban without a support case.

Section 1.12

Major Crimes

    • There can only be one major crime at a time.
    • No major crimes are permitted to happen within 20 minutes of a server restart or after another major crime has ended
    • At Bank/Federal Reserve Robberies civilians are permitted to have a maximum of 2 sniper
    • Major crimes consist off;
    • -  Federal Reserve
    • -  Bank Robbery
    • -  Jailbreak (Charge Planted on the door)
    • You must not interfere unless you are part a major crime
    • You may only start a jailbreak, if a fellow gang member/friend (Evidence will be needed to show that you are related to the person) is in prison, to release them.
    • Once negotiations are called off, allow 10 seconds for each negotiator to get into adequate cover before exchanging gunfire.
    • If the hostage is killed by the takers, officers are not required to give time before firing.
    • SWAT/CRT/Marshals/State Command have the ability to shoot without calling negotiations off, but the hostage’s life must not be in direct danger, (Hostage takers have a gun pointed directly at the hostage.) If they put the hostage's life at risk, it will count as Fail RP!” This can only be done if negotiations aren't going well for the cops, eg: the demands from the hostage takers are unreasonable.
    • Failure to role play in major crimes will result in warning points to all involved in the major crime (Admins discretion.
    • You cannot call off negotiations through a text message.
    • All snipers at bank must be declared during negotiations.
    • A sniper is defined as someone is at least 100 metres away from the bank/federal reserve (And is in a stationary position for the remainder of the robbery) All other people involved in a major crime MUST be inside of the bank.
    • When robbing the bank the person negotiating MUST declare the names of the snipers who are positioned outside of the bank.
    • All civilian snipers at a bank robbery must be wearing the same clothing as the negotiator.
    • Anyone in different uniforms and involved in bank must be declared during negotiations.
    • You must always attempt negotiations.
    • You may not commit a major crime with less than seven cops online.
    • You are not allowed to wear ANY police clothing in a major crime.
    • You cannot enter the bank with the intention of committing a major crime before the 10 minute mark has passed.
    • You may only commit a major crime with a maximum of ten participants including snipers.
    • Civilians and Police are not allowed to combat revive when they are actively involved with a bank robbery or within the area of a bank robbery.

 

Misc Rules

    • The LSPD/DOC ATM is not be used by civilians. (Leads to 'Cop Baiting' Cases)
    • Civilians cannot use CPR kits to revive cops they have killed or been involved in the situation resulting in their death.
    • You cannot not kill yourself while in jail (Unless you starve).
    • Deathchat cannot be used as evidence unless it is being used for a pastoral case e.g. racism, bullying or other offensive language.
    • You cannot revive and then proceed to rob someone.
    • You cannot use vehicle to block any entrances during a major crime (Gang base raid, federal reserve robbery etc.)
    • You may not purposely abuse bullet proof vehicle’s (This excludes the BEARCAT)
    • If the Bearcat is Completely Immobilized (IE: Rolled Over or has no wheels) Civilians are allowed to role-play planting a blasting device on the doors and the occupants of the vehicle are forced to exit the vehicle or face FailRP Punishments
    • You must not kamikaze vehicles into anyone or anything purposely!
    • You may not camp item sellers, for example, Uranium Dealer or Diamond Trader. Doing so will count as Fail RP. (NCA are Exempt from this Rule)
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